he Electronic Intellectual Simulator (EIS) is an electronic device with a dynamic and static operating regime. It is of great assistance during learning process.
The simulator has over 80 games and play exercises. To enhance the impact of its corrective capabilities and the development of hand-eye coordination, dynamic programs have been developed that create “imposed” rhythm in accordance with the programme of rehabilitation or development of the specific child.
One advantage of the simulator is that, due to its multifunctionality, researchers, pedagogues, psychologists and educators can create their own programmes for children of varying levels of age and development.
The simulator is widely used to increase the volume and concentration of attention, extension of perception, logical thinking development, train visual memory, to teach reading, numbers and counting. A child with who is interested will happily play on the simulator, make decisions, and achieve self-fulfillment. Therefore, they are taught positive intellectual reactions which can be strengthened both in class and at home.